Prompt sequence overview
Platformer
Builds on the starter as-is. Goal: a 3-level platformer with good jump feel.

What the sequence builds
- Starts from the playable platformer that ships in
starter/. - Adds coyote time, jump buffering, and variable jump height, with every value in
config.js.
How each step works
Paste one prompt. Do its Test checkpoint in the browser. If it passes, commit. If it fails, use the Fix Loop: three tries, then roll back.
This page lists the step titles only. The full prompt text, test checkpoints, and tuning numbers are in the kit's PROMPTS.md and GUIDE.pdf.
The 11 steps
- P0Kickoff: plan with your AI, no code yet
- P1Better jump feel
- P2Variable jump height
- P3Moving platforms
- P4Stomp enemies
- P5Lives and respawn
- P6Checkpoints
- P7Multiple levels
- P8Level indicator and transitions
- P9Juice
- P10Sound
Get all 6 sequences
The kit includes this sequence plus five more, the starter game, AI rules files, the Fix Loop, and the publishing guide. $29, free lifetime updates, 7-day refund.