Prompt sequence overview

Platformer

Builds on the starter as-is. Goal: a 3-level platformer with good jump feel.

Platformer screenshot

This demo was built by following the sequence below.

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What the sequence builds

  • Starts from the playable platformer that ships in starter/.
  • Adds coyote time, jump buffering, and variable jump height, with every value in config.js.

How each step works

Paste one prompt. Do its Test checkpoint in the browser. If it passes, commit. If it fails, use the Fix Loop: three tries, then roll back.

This page lists the step titles only. The full prompt text, test checkpoints, and tuning numbers are in the kit's PROMPTS.md and GUIDE.pdf.

The 11 steps

  1. P0Kickoff: plan with your AI, no code yet
  2. P1Better jump feel
  3. P2Variable jump height
  4. P3Moving platforms
  5. P4Stomp enemies
  6. P5Lives and respawn
  7. P6Checkpoints
  8. P7Multiple levels
  9. P8Level indicator and transitions
  10. P9Juice
  11. P10Sound

Get all 6 sequences

The kit includes this sequence plus five more, the starter game, AI rules files, the Fix Loop, and the publishing guide. $29, free lifetime updates, 7-day refund.

Other genres

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