Prompt sequence overview
Tower Defense: Core Keepers
Four towers with distinct roles, six shape-coded enemies, 20 waves, and two signature mechanics: Recoverable Cores and Overcharge.
What the sequence builds
- Recoverable Cores: an enemy that reaches your vault steals one of your 8 cores and walks it back to the spawn gate. Kill it and the core floats home.
- Overcharge: 3x fire rate on one tower, on hotkey Q.
- Every gameplay number lives in one file,
src/settings.js, so you balance the game by editing numbers, not code. - Each prompt quotes the numbers it needs. The values are the ones the bot-tested build shipped with.
How each step works
Paste one prompt. Do its Test checkpoint in the browser. If it passes, commit. If it fails, use the Fix Loop: three tries, then roll back.
This page lists the step titles only. The full prompt text, test checkpoints, and tuning numbers are in the kit's PROMPTS.md and GUIDE.pdf.
The 16 steps
- P0Kickoff: plan with your AI, no code yet
- P1Setup and the settings file
- P2Path, vault, and build pads
- P3First enemy and the game clock
- P4Radial build menu
- P5Bolt and Mortar shoot
- P6Frost and Arc, status rings
- P7The enemy roster
- P8Wave manager
- P9Recoverable Cores
- P10Upgrades, the fork, selling, targeting
- P11Overcharge
- P12Juice and sound
- P13HUD polish, speed, pause, win and lose
- P14Optional: Endless mode with upgrade cards
- P15Optional: Balance pass
Get all 6 sequences
The kit includes this sequence plus five more, the starter game, AI rules files, the Fix Loop, and the publishing guide. $29, free lifetime updates, 7-day refund.
