Six genres, one workflow

Every sequence starts with the same kickoff prompt (Prompt 0): your AI reads AGENTS.md and your design doc, and plans before it writes code. Then you paste one prompt at a time and test after each.

Tower Defense demo built with the kit

Tower Defense

Four towers with distinct roles, six shape-coded enemies, 20 waves, and two signature mechanics: Recoverable Cores and Overcharge.

13 + 2 optional prompts →
Platformer demo built with the kit

Platformer

Builds on the starter as-is. Goal: a 3-level platformer with good jump feel.

10 prompts →
Top-Down Roguelite demo built with the kit

Top-Down Roguelite

Replaces the platformer with a top-down arena: rooms, enemies, and upgrades between rooms.

10 prompts →
Idle / Clicker demo built with the kit

Idle / Clicker

Replaces gameplay with a clicker economy. No physics needed.

10 prompts →
Endless Runner demo built with the kit

Endless Runner

Auto-running, jump-to-survive, score = distance.

10 prompts →