Prompt sequence overview

Puzzle (Sokoban-style): Puzzle

Grid-based, turn-based, with handcrafted levels.

Puzzle screenshot

This demo was built by following the sequence below.

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What the sequence builds

  • Levels are arrays of strings in one file, so designing a new level means typing a few lines of text.
  • Includes undo, restart, a move counter, level select, and touch controls.

How each step works

Paste one prompt. Do its Test checkpoint in the browser. If it passes, commit. If it fails, use the Fix Loop: three tries, then roll back.

This page lists the step titles only. The full prompt text, test checkpoints, and tuning numbers are in the kit's PROMPTS.md and GUIDE.pdf.

The 11 steps

  1. P0Kickoff: plan with your AI, no code yet
  2. P1Grid and player
  3. P2Levels as text
  4. P3Pushing boxes
  5. P4Win condition
  6. P5Undo and restart
  7. P6Move counter
  8. P7Level select
  9. P8More levels
  10. P9Touch controls
  11. P10Juice

Get all 6 sequences

The kit includes this sequence plus five more, the starter game, AI rules files, the Fix Loop, and the publishing guide. $29, free lifetime updates, 7-day refund.

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